Gran Turismo 7: let’s see how the collection of credits has changed and why the controversy

Gran Turismo 7 is at the center of fierce controversy by users, who actually have a real basis according to the very precise calculations made by GTPlanet, a site specialized in the series that has conducted a survey on the variations made to the collection of credits and the expenditure required to players, in terms of credits and game time, to get cars in the new game compared to previous chapters.

The problems emerged in particular with the update 1.07 that burst together two buboes that were already hatching from the first days of Gran Turismo 7: the need for the ALA

As for the review of the collection of credits in Gran Turismo 7, this is the comparison with the other chapters on credits and also with the same game before and after patch 1.07, made according to GTPlanet calculations, focused on the use of the META (“most effective tactic available”). The leaderboard compares the amount of credits you can collect in an hour of play according to the META:

  1. Gran Turismo 6-3.55 m credits / hour
  2. Gran Turismo Sport-2.04 m credits / hour
  3. Gran Turismo 7 (v1. 06) – 1.75 m credits / hour
  4. Gran Turismo 4-1.69 m credits / hour
  5. Gran Turismo 2-1.35 m credits / hour
  6. Gran Turismo 5-0.87 m credits / hour
  7. Gran Turismo 7 (v1. 07) – 0.85 m credits / hour
  8. Gran Turismo 3-0.50 m credits / hour
  9. Gran Turismo 1-0.50 m credits / hour

Note that Gran Turismo 7 went from 1.75 million credits per hour to almost half, with 0.87 million credits per hour after patch 1.07. In all this we must also note how in Gran Turismo 5 and 6 the collection of credits was calculated on the basis of now, that is, with the servers closed, while it was faster when the online was operational, through other systems.

One must also consider the costs of the cars, which in the old chapters were on average much lower, with the most expensive of Gran Turismo 1 rarely exceeding 500,000 credits.

Based on the prices of the most expensive cars present in the various chapters (and many of these have not yet been revealed in Gran Turismo 7, so it is based on a partial calculation for the moment), in the list below there is the calculation of how many hours of play and races are needed, on average, to get the most expensive cars within the various chapters:

  1. Gran Turismo 1-1 hour (8 races)
  2. Gran Turismo 2 – 1.5 hours (14 races)
  3. Gran Turismo 4 – 2.7 hours (32 races)
  4. Gran Turismo 6 – 5.8 hours (90 races)
  5. Gran Turismo 3 – 7.5 hours (5 races)
  6. Gran Turismo Sport-9.9 hours (84 races)
  7. Gran Turismo 7 (v1. 06) – 10.9 hours (205 races)
  8. Gran Turismo 7 (v1. 07) – 17.8 hours (333 races)
  9. Gran Turismo 5 – 23.3 hours (315 races)

Again, the calculation made on GT5 and GT6 is partial because it is based on the current state of the games, without online support. Previously, there were various other systems to reduce time thanks also to bonuses for login and other additions.

In general, we understand a little ‘ the chaos generated among users with the recent update to Gran Turismo 7 and the fact that the game currently has the lowest user rating average ever.